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Instead, they come twirling down from the top of the screen following the defeat of the first Act's sub-boss (and, in most Zones, at the position of the sub-boss when it was destroyed). In this game, the Goal Plates are no longer situated on the ground at the end of an Act. In Sonic the Hedgehog 3, its sequel Sonic & Knuckles and the lock-on game Sonic the Hedgehog 3 & Knuckles, the Goal Plates make another appearance. Sonic and Tails gaining points from a Goal Plate, from Sonic the Hedgehog 3. If playing as Sonic, the player receives a Continue. If playing as Tails, the player receives a 1-Up. Robotnik's panel lands, and certain pictures give certain bonuses: 555 km/h), the player earns a life.Ī random picture is displayed when Dr.
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If the counter has three same numbers (for exp. The highest overall speed possible is 999 km/h. In addition, the player's overall speed, which is apparently based on the completion time of the Act, is seen tallied above Dr. Robotnik's panels, it will fly up into the air, rotate, and land with a new picture depicted on it. When the playable character runs past one of Dr. In this game, the Goal Plate is depicted with a design similar to the one it had in Sonic the Hedgehog 2. There, they start out by showing an image of Dr. In this game, they appear at the end of the first and second Act of each Zone. In Sonic Chaos, the Goal Plate is referred to as Doctor Robotnik's panel ( ボーナスプレート, Bōnasu Purēto ?, lit. If the playable character does not jump into the Giant Ring before the Goal Plate stops spinning however, they will automatically run off of the screen and lose the chance to enter the Special Stage. If the player has over fifty Rings when reaching the Goal Plate, a Giant Ring leading into the Special Stage will appear on the right of the Goal Plate. Both of these pictures have yellow backgrounds. This causes the Goal Plate to spin, and the image on the sign to change to a picture of Sonic. In this game, Goal Plates are situated at the end of the first and second Act of each Zone. The Goal Plate was first featured in the original Sonic the Hedgehog. Sonic having passed a Goal Plate, from the original Sonic the Hedgehog. Game appearances Sonic the Hedgehog (16-bit) Despite that, Goal Plates have made several appearances later on, such as in Sonic the Hedgehog 4: Episode I and Sonic Generations.
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Sometimes, the pictures on Goal Plates are also seen moving.Īfter several main series appearances, the Goal Plates were replaced by Capsules and eventually Goal Rings (as of Sonic Adventure 2). Since its introduction, several games has added different gimmicks to the Goal Plate which can be utilized by the player. This implies that the picture on the front plate changes while spinning. It is unknown, however, if these images are normal or mechanized, since the 8-bit titles reveal some Goal Plates with an empty, back plate. Eggman on one side and an image of the character being played as, which is revealed as the sign is passed, on the other. While the images shown on the Goal Plate may vary from game to game, they usually have an image of Dr. Afterward, it will show a new image, indicating the completion of the level. Passing the Goal Plate will, at the same time, cause the face of the Goal Plate to start spinning for a while. Upon passing the Goal Plate, the player will have finished its level. The Goal Plate, in the early titles for the Genesis, are usually set on a linear route. In other games, they appear at the end of certain levels that are not counted as Acts. Goal Plates can typically be found at the end of the first, second and sometimes third Act of a Zone. They can have many different images on them.
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Goal Plates usually consist of a gray signpost which rests upon a spinning plate. 2.16.2 Sonic the Hedgehog 4: Episode II.2.12 Sonic the Hedgehog Pocket Adventure.